Find here the System Requirements.
First, let’s Install Unity.
In particular:
Install Unity Hub
Install Unity Editor
During Editor installation make sure to install Android SDKs
Every programming language has idiosyncracies, depending on your previous background, some structures are intuitive and some others are confusing. Unity has a well-maintainted manual; make it your habit to read it. It saves time!
Read an overview of Unity here Get Started with Unity.
In particular:
Also here: Creating Gameplay
There is much more useful information in this manual, but this is the basic overview of Unity. This is your main resource of information, so please come back regularly if you have questions. Assignment and Material Instructions
As many course participants have little background in Unity, the first assignment is to work through an online course to get up-to-speed with Unity and simple C# scripting.
The course material can be found here Create with Code. This course material, provided by Unity themselves, uses an older Unity version (2018?) but the interface is still very similar and the fundamentals relevant.
If you’re a new to Unity and coding, we recommend that you watch some material and work along with the exercises. The course material is too extensive to watch one-by-one, so please skip videos if possible. If you’re familiar with Unity, you can directly skip ahead (in particular skip the lessons) to the exercises.
If you’re unsure which app to use for coding, find one here: Code Editors (IDEs).
Create a small mini game including following features:
Instead, you can implement as many of your own features as you like. Grading: Each features gives 0.5 points. In total you can reach 5 points.
As inspiration you can use Lab 3, Lab 4, and Lab 5.
In MyCourses submit the following deliverables
Find here the System Requirements.
First, let’s Install Unity.
In particular:
Install Unity Hub
Install Unity Editor
During Editor installation make sure to install Android SDKs
Every programming language has idiosyncracies, depending on your previous background, some structures are intuitive and some others are confusing. Unity has a well-maintainted manual; make it your habit to read it. It saves time!
Read an overview of Unity here Get Started with Unity.
In particular:
Also here: Creating Gameplay
There is much more useful information in this manual, but this is the basic overview of Unity. This is your main resource of information, so please come back regularly if you have questions. Assignment and Material Instructions
As many course participants have little background in Unity, the first assignment is to work through an online course to get up-to-speed with Unity and simple C# scripting.
The course material can be found here Create with Code. This course material, provided by Unity themselves, uses an older Unity version (2018?) but the interface is still very similar and the fundamentals relevant.
If you’re a new to Unity and coding, we recommend that you watch some material and work along with the exercises. The course material is too extensive to watch one-by-one, so please skip videos if possible. If you’re familiar with Unity, you can directly skip ahead (in particular skip the lessons) to the exercises.
If you’re unsure which app to use for coding, find one here: Code Editors (IDEs).
Create a small mini game including following features:
Instead, you can implement as many of your own features as you like. Grading: Each features gives 0.5 points. In total you can reach 5 points.
As inspiration you can use Lab 3, Lab 4, and Lab 5.
In MyCourses submit the following deliverables