Do either this, or Assignment 6 Challenging. No need to do both. If you are doing a bigger project over Week 5 & 6 there’s no need to do either of these.
Make a more refined version of an exercise you did earlier.
Choose either Bowling or Escape Room, depending on which feels more motivating to you. See below and also assignment pages for Bowling and Escape Room for feature ideas.
Explain what you implemented in features.txt.
Add more puzzles: activate 3-4 things in correct order?
Add more puzzles: poke at something far away with a stick?
(your idea here!)
Multiple lanes
More complex lanes “like in minigolf”
Pins that give different amount of score
(your idea here!)
Skybox or 360 environment map (maybe try Skybox AI)
TODO: tutorial links, google/youtube with ‘unity shader graph’ and ‘unity particle system’ should find plenty
Shader Graph
Particle Systems
Physically Based Rendering (PBR) materials & textures
Read here for an introduction to the texture maps the Unity Standard shader accepts: Physically Based Rendering in Unity. Can find PBR texture sets in for example in one of:
XR Hands with open/close based on Touch Controller sensors
or
XR Hands with Hand Tracking
TODO: videos from 2023 need to be added
Full-rig avatar (Robot Kyle)
Voice mod
Create 3D models in Quest using Gravity Sketch and export to Unity and use in your app. Gravity Sketch recommended but can also try ShapesXR, Medium, Quill or OpenBrush, just check early that you can export+import successfully.
Create 3D models with more details and more accurate proportions. ProBuilder works, but if you have previous experience from DCC software such as Blender, Maya, Modo, 3DSMax or other you can use those as well. Pay close attention to how the models look comparing to real-world objects’ scale and position
Do either this, or Assignment 6 Challenging. No need to do both. If you are doing a bigger project over Week 5 & 6 there’s no need to do either of these.
Make a more refined version of an exercise you did earlier.
Choose either Bowling or Escape Room, depending on which feels more motivating to you. See below and also assignment pages for Bowling and Escape Room for feature ideas.
Explain what you implemented in features.txt.
Add more puzzles: activate 3-4 things in correct order?
Add more puzzles: poke at something far away with a stick?
(your idea here!)
Multiple lanes
More complex lanes “like in minigolf”
Pins that give different amount of score
(your idea here!)
Skybox or 360 environment map (maybe try Skybox AI)
TODO: tutorial links, google/youtube with ‘unity shader graph’ and ‘unity particle system’ should find plenty
Shader Graph
Particle Systems
Physically Based Rendering (PBR) materials & textures
Read here for an introduction to the texture maps the Unity Standard shader accepts: Physically Based Rendering in Unity. Can find PBR texture sets in for example in one of:
XR Hands with open/close based on Touch Controller sensors
or
XR Hands with Hand Tracking
TODO: videos from 2023 need to be added
Full-rig avatar (Robot Kyle)
Voice mod
Create 3D models in Quest using Gravity Sketch and export to Unity and use in your app. Gravity Sketch recommended but can also try ShapesXR, Medium, Quill or OpenBrush, just check early that you can export+import successfully.
Create 3D models with more details and more accurate proportions. ProBuilder works, but if you have previous experience from DCC software such as Blender, Maya, Modo, 3DSMax or other you can use those as well. Pay close attention to how the models look comparing to real-world objects’ scale and position